![]() ![]() It’s something funny, thoughtful or downright hilarious (the part where it references other games is very, very well done and surprising). And the narrator who is behind the story continuously adapts his comments as you go through your choices. Obviously the situation is very different, but it’s very similar in the idea: you keep relieving the same experience all over again, and you try living it in different ways to see where that leads and if you can get a different scenario or ending. ![]() The best way I would describe it is, “GroundHog Day in a Video Game”. Not really a game actually, rather an experiment. I did not know anything about the game (and I certainly did not want any spoiler) before playing the Alpha, but as you may have heard it’s a very different kind of game. It feels very polished and close to a final release already, especially since many games for SteamOS/Linux are not even properly tested before they launch ( I am looking at you, New’n Tasteless…). Other than that, after playing a couple of hours, I could not find much problems at all. The environments can get pretty dark (visually!) at times, but there is no gamma slider in the options yet.Again, no big deal, but Valve should really think about providing a solution for this on their platform. Most of the graphical settings were on Low by default. This is not related to this game only, but I would really like some kind of system-wide auto-config to ensure that the most correct settings are used vs the hardware at disposal.Not sure why it does that instead of following SteamOS’ native resolution. The game starts in 1024*768 resolution or something at the beginning.The controller worked as you would expect, and there were just a couple of minor issues I noticed, such as: Even Portal 2 works very well in max details on a much slower nVidia card, so I don’t believe there should be many issues around that. Performance-wise, there is no issue at all, but I tested it on a beefy machine with a GTX970, everything maxed out, so I would not expect any slow-downs. I threw it on my SteamOS machine yesterday, and everything worked very well overall. Now, the port is almost ready and a number of Linux users were invited to join the Alpha. Please don’t mind if I get the details wrong, but I think it was around those lines. ![]() So, to make a long story short, The Stanley Parable devs have finally made good on their promise to bring the title to Linux after a looooooooong hiatus where the game could not be released because of a Portal 2 Engine not being out of beta for Linux, or something like that. ![]()
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